I've been programming since I was nine, starting with a VIC-20 where I drew sprite sheets by hand on gridded paper and converted the values to hex. In my teens I joined a demo crew and wrote 68K assembly on the Amiga, working from a little flipbook of instructions and the Addison-Wesley hardware manual. I've always been drawn to visual things and to understanding how they work by building them.
I studied media studies and humanities — never formally studied development. Ran my first company at 21, making mobile games. In 2005 I co-created Underskog, a community site for Oslo's cultural fringe, back when Facebook was still a college yearbook. That led to Origo, a platform that ended up integrated with 75 local newspapers and the Norwegian Labor Party.
With Bengler, the studio I ran with Simen Svale Skogsrud and Øyvind Rostad, we built websites for OMA and Diller Scofidio + Renfro, 3D-printed slices of Norwegian terrain, made data visualizations that ended up in The Guardian and Fast Company, and taught a course at AHO called Internet Carpentry 101. We also made a chording keyboard that I have two patents for and that nobody asked for. In 2016 we received the Jacob Prize — Norway's highest recognition for design — the first time it went to people working in digital media.
The content framework we built for OMA became Sanity, which I co-founded. I've worn most of the hats at various points — led product and marketing early on, ran marketing between our Series A and Series B, and since then I've been mostly working on AI. I shipped visual editing, shipped our AI products, and generally function as some combination of engineering manager, product manager, and person who just builds things.
What I keep doing is finding something interesting — some aesthetic, social constellation, or experience that doesn't exist yet — and figuring out how to articulate it. You can't explore somewhere you already know. The best part is always the bit where you're pretty sure something is possible but you haven't figured out how to make it real yet.
This is where I post the interesting things I come across on the internet, along with projects and writing about the stuff I'm working on.